Really cool font ! I'm trying to create a 'Font Asset' for TextMeshPro in Unity with your font. Can we have the full list characters as unicode hex ?
I tried the 0020-E007F (extra giga full range as seen here : https://jrgraphix.net/r/Unicode/) and it freezed my editor x) So I went for a more incremental approach and ended with a descent one : 0020-024F,02B0-052F,1E00-1EFF,2000-206F,2150-23FF,2500-26FF,27C0-27FF,2900-297F
But there only 1515 symbols, so some are missing... So if you give us the full list (as Hexadecimal Unicode code to avoid glitch in web browsers) we could easily use it with TextMeshPro :)
i lost the original unicode tables i was using a long while ago because i thought i wouldn't need them again 😅 i tested out [otfinfo -u Pizel.ttf > output.txt] on linux and it might help you. though it lists all the symbols 1 by 1 instead of symbol ranges, resulting in 2227 lines... maybe it could be done with some other script. i could also send you the output file if you don't have the means to use the tool. you could also try the online tool FontDrop, though i don't really know how to parse its outputs
actually FontForge has an option to view unicode ranges just gotta download it, open the font and go to Element > Font Info > Unicode Tables https://imgur.com/a/hX6DVfj
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Really cool font !
I'm trying to create a 'Font Asset' for TextMeshPro in Unity with your font. Can we have the full list characters as unicode hex ?
I tried the 0020-E007F (extra giga full range as seen here : https://jrgraphix.net/r/Unicode/) and it freezed my editor x) So I went for a more incremental approach and ended with a descent one :
0020-024F,02B0-052F,1E00-1EFF,2000-206F,2150-23FF,2500-26FF,27C0-27FF,2900-297F
But there only 1515 symbols, so some are missing... So if you give us the full list (as Hexadecimal Unicode code to avoid glitch in web browsers) we could easily use it with TextMeshPro :)
i lost the original unicode tables i was using a long while ago because i thought i wouldn't need them again 😅
i tested out [otfinfo -u Pizel.ttf > output.txt] on linux and it might help you. though it lists all the symbols 1 by 1 instead of symbol ranges, resulting in 2227 lines... maybe it could be done with some other script. i could also send you the output file if you don't have the means to use the tool.
you could also try the online tool FontDrop, though i don't really know how to parse its outputs
actually FontForge has an option to view unicode ranges
just gotta download it, open the font and go to Element > Font Info > Unicode Tables
https://imgur.com/a/hX6DVfj
Oh I've used FontForge in the past but didn't thought about it for this xD
I'll try it and post the right setting for TMPRO here sor everyone can have it too :)
Thanks CopheeMoth !
Got it !
Here's the settings :
Just a last question : I set the base point size to 16 but is that the correct one ? What is the base size of Pizel ?
And here's the TextMeshPRO settings for the font atlas, for those who were wondering :
i think the base size is 8
well, i used fontdrop, and at 8 it shows the font at 1x scale, so i'm pretty sure that's the right number
Ok thanks, I'll try it !
I recommend you to add ttf tag
Great work Cophee. This looks fantastic, will have to try it out :O